Godwired : religion, ritual, and virtual reality
Texte imprimé
- Auteurs : Wagner Rachel ;
- Editeurs : Abingdon, Oxon New York Routledge ;
- Date d'édition : 2012
- ISBN : 978-0-415-78144-2, 0-415-78144-2, 978-0-415-78145-9, 0-415-78145-0, 978-0-203-14807-5, 0-203-14807-X
- Sujets : Réalité virtuelle -- Aspect religieux, Internet, Jeux vidéo, Communautés virtuelles
- Langue(s) : Anglais
- Description matérielle : 1 vol. ([vi]-266 p.), : Couv. ill. en coul., 24 cm
- Pays de publication : Royaume-Uni, États-Unis
- Collection (notice d'ensemble) : Media, religion, and culture
Notes
Bibliogr. p. 246-262. Index
Résumé
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or 'cosmos construction' that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines : the nature of sacred space in virtual contexts ; technology as a vehicle for sacred texts; who we are when we go online ; what rituals have in common with games and how they work online ; what happens to community when people worship online ; how religious 'worlds' and virtual 'worlds' nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux